A persistent solar-system MMO

Space becamea workplace.

Start with nothing in the asteroid belt. Take contracts. Rent a ship. Build a company. Move the resources that keep humanity alive—and decide what you are willing to risk to own your future.

OneShared solar system
PersistentEconomy & consequences
Third-personWork, trade & conflict
SCROLL TO ENTER THE BELT
LIVE DEVELOPMENT

Every weekday

8:30 AM — 12:00 PM ETSee how we’re building it
01 / THE UNIVERSE

You are not the chosen one.
You need to make rent.

The near future has moved human work into space. Earth remains powerful. The Moon is industrialized. The Belt is the frontier—rich in resources, short on certainty.

You arrive without a heroic destiny or a private fleet. Work a cargo deck, join a survey crew, repair machinery, extract water-bearing ice or sign on to someone else’s ship. Every opportunity begins with another person or company needing something real.

02 / A LIVING ECONOMY

Nothing appears
from nowhere.

Every resource has an origin, a destination, an owner and a reason to exist. The economy does not wait for you—and it does not reset when you leave.

01

Discover

Survey uncertain asteroid deposits and sell information—or keep the best coordinates for your own crew.

02

Extract

Turn equipment, labour and risk into physical resource batches with measurable quality and ownership.

03

Move

Cargo must travel through real space aboard ships that need crews, fuel, maintenance and protection.

04

Transform

Processors and manufacturers consume inputs to create the water, parts and equipment the system needs.

05

Compete

Prices react to scarcity, distance, damage, theft and demand. Reliable player companies displace NPC suppliers.

Alive from day one.

NPC companies keep supply chains moving when the universe is quiet. As players prove they can fill those roles, the NPCs step back and let the market become yours.

03 / CRIME LEAVES A HISTORY

No wanted stars.
No clean slate.

Weapons can protect a shipment—or take it. But crime is not an arcade meter. Deaths create cases. Cameras, witnesses, access logs, stolen cargo and forensic evidence allow NPC investigators to reconstruct what happened.

If the evidence identifies you, warrants and bounties are permanent. Public stations become dangerous. Property can be seized. Other players can legally hunt you. A criminal career is possible, but the universe remembers.

NPC investigationsPersistent evidencePermanent bounties
04 / BUILT IN PUBLIC

AAA ambition.
Built where you can see it.

We are opening the doors on the entire journey—not just showing polished trailers after the difficult decisions are over.

Every weekday, you can watch The Belt take shape: systems design, Unity development, world building, asset creation, mistakes, fixes and breakthroughs. The point is not to pretend one person can replace every specialist. It is to test whether modern tools, reusable production and disciplined design can return ambitious game-making to individuals.

For years, “AAA” has meant enormous budgets, giant teams and decisions made far away from players.

We want to prove that scale no longer belongs only to the biggest publishers.

Supporting The Belt is not only buying a game. It is backing an open experiment in what independent creators can now build—and helping push ambitious games back toward the people who play them.

05 / JOIN THE FIRST CREW

Help us build the frontier.

Choose how close you want to be to the journey. Every package directly supports development of The Belt.

Back the mission

Basic

$29.99 USD

Own the game and put your name behind a different way to make ambitious worlds.

  • The Belt at launch
  • Founding supporter profile badge
  • Access to development updates
  • Name on the digital supporter wall
Founder edition

High-end

$99.00 USD

For the people who want to leave a permanent mark on the project from its earliest days.

  • Everything in Special
  • Priority alpha-wave access
  • Exclusive founder utility-ship livery
  • Founder credit in the game

Secure payment is processed by Stripe. Prices are in USD. Package details may evolve during development, but the value of your core entitlement will not be reduced.

QUESTIONS FROM THE DOCK

What you should know.

What kind of game is The Belt?

A third-person MMO in one shared near-future solar system. Players work, trade, fly, fight, build companies and compete inside a persistent resource economy.

Can I play if few people are online?

Yes. NPC workers and companies fill essential roles so the universe functions from day one, then reduce their presence as players take over those markets.

Is piracy a supported play style?

Yes, but crimes create persistent evidence and consequences. Successful piracy requires preparation, concealment and accepting that lawful infrastructure may become inaccessible.

When can I watch development?

Every weekday from 8:30 AM to noon Eastern Time. Stream announcements will be shared with registered supporters.

THE INTELLIGENCE BEHIND THE BUILD

Made possible with Wasabe

The AI-native workspace helping one creator design the systems, organize the universe and turn an ambitious idea into a game—live, in public.

Discover Wasabe
Pre-order from $29.99