Discover
Survey uncertain asteroid deposits and sell information, or keep the best coordinates for your own crew.
A persistent solar-system MMO
Start with nothing in the asteroid belt. Take contracts. Rent a ship. Build a company. Move the resources that keep humanity alive. Decide what you are willing to risk to own your future.
Every weekday
8:30 AM TO 12:00 PM ETSee how we’re building itThe near future has moved human work into space. Earth remains powerful. The Moon is industrialized. The Belt is the frontier, rich in resources and short on certainty.
You arrive without a heroic destiny or a private fleet. Work a cargo deck, join a survey crew, repair machinery, extract water-bearing ice or sign on to someone else’s ship. Every opportunity begins with another person or company needing something real.
Every resource has an origin, a destination, an owner and a reason to exist. The economy does not wait for you. It does not reset when you leave.
Survey uncertain asteroid deposits and sell information, or keep the best coordinates for your own crew.
Turn equipment, labour and risk into physical resource batches with measurable quality and ownership.
Cargo must travel through real space aboard ships that need crews, fuel, maintenance and protection.
Processors and manufacturers consume inputs to create the water, parts and equipment the system needs.
Prices react to scarcity, distance, damage, theft and demand. Reliable player companies displace NPC suppliers.
NPC companies keep supply chains moving when the universe is quiet. As players prove they can fill those roles, the NPCs step back and let the market become yours.
Weapons can protect a shipment or take it. But crime is not an arcade meter. Deaths create cases. Cameras, witnesses, access logs, stolen cargo and forensic evidence allow NPC investigators to reconstruct what happened.
If the evidence identifies you, warrants and bounties are permanent. Public stations become dangerous. Property can be seized. Other players can legally hunt you. A criminal career is possible, but the universe remembers.
We are opening the doors on the entire journey, not just showing polished trailers after the difficult decisions are over.
Every weekday, you can watch The Belt take shape: systems design, Unity development, world building, asset creation, mistakes, fixes and breakthroughs. The point is not to pretend one person can replace every specialist. It is to test whether modern tools, reusable production and disciplined design can return ambitious game-making to individuals.
For years, “AAA” has meant enormous budgets, giant teams and decisions made far away from players.
Supporting The Belt is not only buying a game. It is backing an open experiment in what independent creators can now build. It also helps push ambitious games back toward the people who play them.
Choose how close you want to be to the journey. Every package directly supports development of The Belt.
Own the game and put your name behind a different way to make ambitious worlds.
Get closer to development and help us pressure-test the systems that make the universe live.
For the people who want to leave a permanent mark on the project from its earliest days.
Secure payment is processed by Stripe. Prices are in USD. Package details may evolve during development, but the value of your core entitlement will not be reduced.
A third-person MMO in one shared near-future solar system. Players work, trade, fly, fight, build companies and compete inside a persistent resource economy.
Yes. NPC workers and companies fill essential roles so the universe functions from day one, then reduce their presence as players take over those markets.
Yes, but crimes create persistent evidence and consequences. Successful piracy requires preparation, concealment and accepting that lawful infrastructure may become inaccessible.
Every weekday from 8:30 AM to noon Eastern Time. Stream announcements will be shared with registered supporters.
THE EXPERIENCE BEHIND THE EXPERIMENT
Wasabe is the AI-native game studio behind The Belt. We are building the game openly to demonstrate how experienced developers can use AI, disciplined production systems and reusable pipelines to pursue work that once demanded a much larger team.
Our team brings more than 15 years of game-development experience, including work with Microsoft, Bethesda on Fallout titles, Sony games, and Nickelodeon games including SpongeBob titles.
Start your own AI game studioCompany and title names describe prior professional experience. No endorsement or present affiliation is implied.