Survey
Sensors reveal uncertain deposits. Information has an owner, a confidence rating and a market value.
THE LIVING ECONOMY / 02
No magic inventories and no decorative markets. The things players discover, move, steal, damage and consume are the economy.
A ship exists because someone mined and processed its materials. It flies because someone supplies fuel. It earns because another company needs cargo delivered.
Sensors reveal uncertain deposits. Information has an owner, a confidence rating and a market value.
Crews convert equipment time, power and risk into traceable batches of physical material.
Ships move mass through real distance, consuming fuel, maintenance, labour and security.
Refineries separate, purify and grade inputs. Yield depends on feedstock and equipment condition.
Industry consumes standardized materials to make parts, tools, hulls and station supplies.
Companies promise quantity, quality, delivery windows and penalties—turning reliability into leverage.
Markets price scarcity, distance, urgency, risk and reputation. Nothing is priced in isolation.
One illustrative load of water-bearing regolith shows how every handoff adds cost, information and opportunity.
Outcome: Morrow Station buys the water above its normal rate after a delayed NPC shipment. The hauler earns a risk premium; the refinery can make propellant; local ship operating costs ease.
Depleted claims, damaged infrastructure and surging production change what exists locally.
Mass costs time, fuel and maintenance to move. Location turns the same resource into a different product.
Piracy, policing, route intelligence and insurance expectations become part of every quote.
Reliable delivery records unlock better contracts. Failure, fraud and contamination follow a company.
NPC companies supply essential goods, accept entry-level work and repair broken links when too few players are online. They are economic scaffolding—not permanent winners.
As player companies demonstrate dependable volume, quality and delivery, NPC capacity withdraws gradually. Prices remain legible, contracts remain available and the market transfers into player hands without collapsing overnight.
Fuel burns. Components wear. Cargo is stolen or seized. Ships need repairs. Evidence makes criminal routes more expensive. Piracy can transfer wealth, but damage and enforcement also remove resources and create new work across the chain.